My Adventures in Libito – part 2

It seems Libito suffers from performance issues – this is the impression I’ve got by running the sprite example. To moving sprite is simply too slow for what’s involved… This might be a specific issue not affecting the lib in a general way since the pad-pong example runs just fine, but it must be taken into account in the lib evaluation.

Advertisements

Tags:

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: