PS2Doom – The Quest for Sound

If you’ve been paying attention to the source repository

then you’ll now that I proceed with the quest for giving Lukasz‘s PS2Doom port sound capabilities, imported from latest prboom+ sources (read my previous post here).

Well, after replacing the original sound routines from prboom+ I have still some bugs to hunt. I managed to get some chopping sound but it’s rather strange since it’s the result of messing with the sample rate and doing a printf to the console! It doesn’t make sense 🙂 I guess it needs more debugging work.


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