Archive for March, 2009

Strafe support for PS2Doom

March 15, 2009

Today I was trying to add strafe support for the right or left analog stick just like in lsdldoom but it seems it’s not trivial. I really miss this feature from lsdldoom… I must try another time. This was feeling much like work today and work is not fun 🙂

PS2Doom v1.0.2.1

March 12, 2009

Minor update:

No more hicups on sound during screen melt/wipe effect at the start of a new game or at level ending.

PS2Doom_v1021.zip

PS2Doom v1.0.2.0

March 1, 2009

Time for updates:

Version 1.0.2.0 features USB keyboard support, so if you own a keyboard compatible with the PlayStation2 (not all USB keyboards are, unfortunably) it’s time to try it! It was as simple as enable it at the SDL makefile 😉 

Now it’s possible to change the weapon at will 🙂 Select previous/next weapon with the Square and Circle buttons, respectively.

Also,  gamma correction, run, and map view are accessible. L1 button now results in ‘n’ key instead of a ‘x’ key, which is good for confirmation input.

Saving and loading is still only possible via host: device.

 

Dualshock Joystick mappings:
============================
Left Analog Stick :     Move

Cross:     Shift / Run

Square     : o / Previous weapon

Circle     : p / Next weapon

Triangle     : Escape

L1     : n

L2     : y

R1     : Fire

R2     : Space / Open doors

Start     : Enter

Analog Left click     : Map

Analog Right click     : Brightness (gamma)

 

Please note: Enter key action (required to menu operations like starting new game) is a bit clumsy for now. For bringing up the menu, use the Cross button but to select items, use the Start button. This will be fixed.

Enjoy it:
http://www.4shared.com/file/90209288/bbf3a18b/ps2doom_v1020.html