Today I was trying to add strafe support for the right or left analog stick just like in lsdldoom but it seems it’s not trivial. I really miss this feature from lsdldoom… I must try another time. This was feeling much like work today and work is not fun 🙂
Archive for March, 2009
Strafe support for PS2Doom
March 15, 2009PS2Doom v1.0.2.1
March 12, 2009Minor update:
No more hicups on sound during screen melt/wipe effect at the start of a new game or at level ending.
PS2Doom v1.0.2.0
March 1, 2009Time for updates:
Version 1.0.2.0 features USB keyboard support, so if you own a keyboard compatible with the PlayStation2 (not all USB keyboards are, unfortunably) it’s time to try it! It was as simple as enable it at the SDL makefile 😉
Now it’s possible to change the weapon at will 🙂 Select previous/next weapon with the Square and Circle buttons, respectively.
Also, gamma correction, run, and map view are accessible. L1 button now results in ‘n’ key instead of a ‘x’ key, which is good for confirmation input.
Saving and loading is still only possible via host: device.
Dualshock Joystick mappings:
============================
Left Analog Stick : Move
Cross: Shift / Run
Square : o / Previous weapon
Circle : p / Next weapon
Triangle : Escape
L1 : n
L2 : y
R1 : Fire
R2 : Space / Open doors
Start : Enter
Analog Left click : Map
Analog Right click : Brightness (gamma)
Please note: Enter key action (required to menu operations like starting new game) is a bit clumsy for now. For bringing up the menu, use the Cross button but to select items, use the Start button. This will be fixed.
Enjoy it:
http://www.4shared.com/file/90209288/bbf3a18b/ps2doom_v1020.html