Finally, it’s possible to save/load from memory card!
It was a matter applying some fixes I did for lsdldoomps2 into this port and initing memory card support by the book, using ps2sdk’s mc_example.c example as reference.
Enjoy it:
PS2Doom v1.0.2.2
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Tags: doom, ps2
This entry was posted on April 20, 2009 at 9:46 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed.
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April 21, 2009 at 6:06 am |
Please please please make it possible to load a wad from a memory card coz I have a 128mb memory card and I don’t have spare usb drives, I wanna be able to run it completely from the mc,
April 21, 2009 at 2:30 pm |
Does this support loading wads from the same medium on which the ELF is present? So if I store the elf on my hard drive it loads wads from there.
April 21, 2009 at 9:55 pm |
@Dandanan:
OK, this seems reasonable since finding a compatible USB pen is not an easy task, sometimes. It’ll implement hopelly soon.
April 21, 2009 at 10:02 pm |
@Robert:
Currently, no. But I already did some code I can adapt so PS2Doom can find out the current folder and load a WAD from there.
dirsors did some succesful experimentation with HDD support and I believe soon this can be a reality.
A WAD selector would be likely the ultimate goal, but loading WADs from current directory seems to me a nice thing to complement the selector.
April 23, 2009 at 9:23 am |
Thank you for your hard work. Its fully playable in this state. Strafing would be a cool feature.
April 23, 2009 at 10:23 am |
Yes, personally I refuse to play without strafe support 🙂 If you are a lucky owner of a USB keyboard compatible with the Playstation2, give it a shot – you can try the keys.
But it’s in my plans to implement strafing with the right analog stick. For that I must have some decent time to understant the mechanism of the event handling regarding input (as far I investigated, it’s the SDL event handling)