Still Alive

I find hard to believe my last post was more than 10 months ago! The worst is that the pending issues that forced my activity to slow down are far from finished… Anyway, expect some more news soon (I hope).

Well, this sounds pretty much as deja-vú, but in the meanwhile I moved to The Netherlands and I’ve being living here for more than 6 months. It was a good opportunity to change a bit of my life, get new life experiences before I get too old.

So, not much time for ps2 dev or even ps2 playing…

 

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4 Responses to “Still Alive”

  1. nakanaki Says:

    I hope u finish the ps2doom the best PORT OF DOOM FOR PS2! Thanks so much from argentina.

  2. Iuri Fiedoruk Says:

    Hey, I’m having a hard time dealing with C++ in PS2, so I wanted to ask you if you had any success setting a project to build in C++ with PS2SDK?
    I’m having errors in stl/_threads.h

    • pedroduarte0 Says:

      Hi,

      I just did some experientation but not anything big. Performance can suffer a lot if using c++ on the PS2 because its processor has small caches. Some say there are tricks but then you must know c++ and how code is compiled for it very well to do those optimizations.

      Usually the problems I had we due to makefiles and gcc linking order. That can be a pain. The order for the liker is quite importante and not automatically figured out by the linker. You must specify the correct order at the makefile. On psxscene site there was a post by ragnarok for the ‘Snes9x for ps2’ thread which mentioned this problem. The thread is quite lenghty but look at it from the last page and then go up.

      Also, projects like PS2Pang can give you insight.
      Good luck 🙂

      If you are stuck you may send me the project. if I get time to look at it, I might help.

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